package com.maze.game.event
{
	import flash.events.Event;

	public class GameEvent extends Event
	{
		public static const PLAY_GAME:String = "ge.playGame";
		
		public static const QUIT_GAME:String = "ge.quitGame";
		
		public static const MAIN_MENU_GAME:String = "ge.goMainMenu";
		
		public static const MAZE_TEST:String = "ge.mazeTest";

		public static const WIN:String = "ge.win";

		public function GameEvent(type:String)
		{
			super(type);
		}
		
		override public function clone():Event
		{
			return new GameEvent(type);
		}
	}
}